![]() How would I track my progress now without a persistent system running alongside them? But there was also a little voice at the back of my mind, one that had been hushed by all this silly collecting, one that remembered a time where I used to play games for the sheer fun of playing the game itself.ĭid I think I'd ever kick the habit? Not really, but my adoration for Nintendo and handheld gaming, in general, ensured Switch was always going to be a day one purchase. It's part of who I am as a 'gamer' (I hate that word), but it's something that changed my outlook on games for the worse.Īnd I'll admit, when Nintendo Switch was revealed in 2016 I was genuinely bummed out to learn there wasn't going to be any form platform-specific trophies. It's why I've sunk an ungodly amount of time into Call of Duties over the years - I'd be horrified to know how many times I've prestiged and how many hours I've spent in COD and Halo combined. I know it's an issue inherent to my personality. These silly little trinkets became the barometer by which myself, my fellow addicts and every random stranger I met on matchmaking lobbies around the world judged our dedication to a certain game. My friends and I would race each other to reach the next big milestone in our achievement/trophy counts, with every new game becoming a new source to be mined for those pointless yet satisfying pings on screen. ![]() I'd finish a game and feel a wave of satisfaction as the credits rolled, only to look at my achievement count for that game and weep at the meager haul. ![]() I'm one of those people who completed Surf's Up, Peter Jackson's King Kong and Lost: Via Domus just so that I could rinse them for all their delicious points. I'm one of those people that paid over the odds to own Avatar: The Last Airbender - The Burning Earth so I could spend five minutes - five minutes - earning 1,000 gamer points. When Sony patched in trophy support for PS3 in 2008 I fell even deeper down the hole, desperately looking to increase an arbitrary number or percentage with no tangible value in the real world. Ever since Xbox 360 launched back in 2005 I've been hooked - nay, enslaved - to the subculture of achievement hunting. It's not alcohol or other naughty substances that serve as my vice. Shame he still wastes his money on tat-filled special editions, though. In today's article, editor Dom admits his problem with platform-specific trophy systems and how their absence on Nintendo Switch has helped him kick a money-wasting, time-consuming habit. Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site.
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